I just finished printing a new prototype for my hidden identity, country manipulation game
I’m close to a new prototype for my quick tile laying, tactics-based game
I’m working on revamping and injecting more fun into an abstract color making game
Here’s a Long Status Update
My latest build is coming along. I got a lot of feedback on game pacing and balance which I’ve incorporated into this version. I haven’t had time to cut out these new assets yet but it’s on my to-do list.
Secret hidden private confidential characters! (Shhh, they’re a secret.)
Crisis board, tells you the effects of each crisis resolution based on player votes
Cards! Cards everywhere!
The nation! Just ripe for the manipulation: although, there are good and bad types of manipulation in this game
Player mat with mechanics that drive Wealth, Education, and Reputation (all needed to kick ass in this game)
I’m experimenting with different art and graphic styles and I nail down some of my more concrete assets. (None of my final designs are present in the gallery above.)
How do I collect feedback, you ask?
I use a google form and sheets of paper during the playtest. I actually ask people to fill out the google form before providing open feedback. I do this to collect metrics (who won, how many players were there, and what character did everyone play) more than look at what they had to say about the game.
I also collect open feedback at the end of the game. What was fun, what wasn’t, etc etc. That’s what I act on when revising my later builds of the game.
My Other Games in Progress
I have two other games in the pipeline aside from this one. They’re both getting heavy makeovers.
A Colorful Game
This is an abstract color making game. You manipulate primary color cards to form the most of your secondary color on the board. I still have some kinks to work out. Mainly, the game starts in a grid format and I think I can do better. I’m going to convert these cards to square tiles and make it more of a tile laying game.
Untitled Tile Laying Tactics Game
This one has been a blast to design but I still have a lot of work to do. I’m going to go full on hexes for this game, add a tile laying aspect (it’s currently set out in a grid) and add combat mechanics. Eventually, I’m going to change the way each element plays the game for some asynchronous strategy. (Although, the game won’t be entirely asynchronous.)
Quick update for everyone who has followed my board game development diaries over at underthetabletop.com. I’ve rebranded myself! With a new site, comes a new me. I’m going to discontinue (or at least tone down) my inner critic interjections in my articles.
You can’t get rid of me that easily
I’m also going to soon be releasing a couple of quick print and play card games in the coming weeks. These games are designed to be short, 2 player games. I want to change some theme and design on them first before releasing them. They’ll both be free of charge!
Why would people want to print something out on fresh paper that is already trash?
I’ve also completely redirected all underthetabletop traffic here. You’ll see updates on news, access to the games that I develop, and other good or at least ambivalent stuff here at Otherworld Games from now on!
Otherworld Games? Because everyone wishes you were on another planet and couldn’t talk to them? Ha! Am—Am I right?
I’m also working double-time on playtesting and creating artwork for one of my longer projects, Oath. It’s a working title, and I’ve recently noticed that another company took the name recently…so I’ll definitely need to figure out another name. Trademark names if you like them—lesson learned.
W—Well that was a dumb move, dummy! Get it? Because you’re dumb? Please stop ignoring me
Soon, I’ll have information on how you can download the free print and play games. I’ll have another mailing list and some feedback forms up. I’m going to be pushing the playtest circuit harder this holiday season on into next year for Oath. Of course, I’ll document my process along the way. I’m eager to get these things out there in front of everyone!
How dare you be this positive! You can’t silence me — I have rights! You can’t just block me out like this! I’m lonely
I’ve got some fun stuff on the way. Some before the end of the year, some well into summer of next year, some I can’t even fathom yet. Are you excited yet? I’m excited. I know I have literally nothing to show you except old print and play links…but I’m getting there. Bear with me! And thank you all for your support.
I have the corniest reason for selecting this picture of a mountain top as my featured image. I took this photo while backpacking for a couple of days in the North Cascades. This is Colchuck Lake. My wife and I took this trip as a sort of pre-honeymoon, a few weeks before we got married.
When I took the photo, I thought it was neat how the mountain was reflected on the water. I’m using the photo now because it’s sentimental and reminds me of a time when I was granted quiet, peaceful reflection. Mainly, I reflect on how lucky I am to have an amazing wife who supports me and to be surrounded by people who also have an interest in what I’m doing here.
I’m ready to take the next step forward and turn this design thing from a fun hobby into something real.
This is a board games blog, not live journal (is that still a thing?)
I’ve got a few things that I believe I’ve got to change to really get me there. I hope that I don’t lose people during this transition, but I think it’s for the better. Here’s what I’m talking about:
I’m working on an official name for the entity that I design games under. It’s not going to be “Under the Tabletop.” I really haven’t cared about an official name so far. My thought process on this is that I should have a game close to ready, something to really show, before I brand my work. Nothing is set in stone yet and as such, I have nothing more to say on that. But I’ll keep everyone informed along the way. I’d rather make this change now than later when I have a game or two being kickstarted and I don’t really know what to call myself.
Some time early next year, I’m going to close down Under the Tabletop and redirect all traffic to a new site. I’ll still keep up my development diaries, although they may expand somewhat.
I likely may not continue the whole “drink and review” thing. I haven’t written a drink and game pairing review in a while. It was fun, but my time so far has been so consumed with creating things that when I get to play a game with someone, I want to enjoy the moment. The drink and game review began to feel like a chore. At first, I thought it was a great way to show everyone that I’m actively participating in the board game community, but I think I’ve got different ways of showing that now.
I’m going to take on at least one smaller project and have it ready for a kickstarter campaign by March 2020. When I mean smaller project, I mean a shorter-paced game that you could likely fit in your wallet or a tin can. I have a few ideas on what that looks like and I’ll definitely keep everyone posted on that.
Thanks to everyone who has followed me thus far and I hope that you’re all there after my vaguely worded changes. (I promise, I’ll have more to come once I settle on a name and set up a C corp.)
I think that about sums it up. Settle in, this is a long one.
Thanks for the update — now I’ve gotta run
Let’s talk about Oath first: My last post went on about how much I got my ass kicked, both losing the game and having it torn to shreds. That was the greatest thing to happen to Oath to date. Now I’ve really taken all of this to heart while (trying) to remain emotionally distant.
Images below contain placeholder artwork and are farrrr from final.
Here’s a high level of the flow of the game now:
You play as a character with hidden win conditions (your Oaths) that you can fulfill in any order. After fulfilling your first Oath, you must reveal your character.
You and other players are given one of four different types of crisis at the beginning of the round.
You all collect Influence cards in accordance with Education and Wealth stats that you build up through various actions in game. (There’s also a Reputation stat that you’ll need to use guild abilities and gain benefits.)
Players vote with any number of their Influence cards on how to resolve a crisis. There are now four different types of Influence, as opposed to the original eight.
Cards are shuffled and drawn one at a time until the draw limit is reached. (Starts at twice the number of players and increments one higher each round to a max of 20.)
As cards are drawn, players can cancel out a vote (discard an Influence to cancel out the drawn Influence), which doesn’t count toward the draw limit. Canceled out Influence can’t be blocked.
They can also replace an Influence, which does count toward the draw limit. Replaced Influence can also be replaced or canceled, though!
Once the draw limit is reached, count the votes. Highest amount of Influence wins and players take actions in accordance with how the crisis was resolved.
Here’s where it gets interesting: Crisis outcomes affect the four guilds in the game, not the players directly.
Each guild has their own agenda. These actions may help or hurt you. It’s your job to exploit them or try and stop them. Join guilds to take advantage of their benefits and use their unique powers.
The first player to fulfill all of their Oaths wins!
It’s shaping up. I still need to work on the guild abilities. I’m hoping to have a new version to playtest tonight.
If it works, I’m going to hit the road and playtest it with strangers. I’ll also most certainly update my current print and play with the new version of the game.
Wow, so exciting. Will you look at the time, I’ve—
I finally created a mailing list through mailchimp.
I’m still not exactly sure how it all works but if you want to join my emailing list and receive updates on the game, add your email address through this form. (I promise not to spam you with anything but these diary updates and other tidbits about the game.)
That’s awful. Or great. Full disclosure, I wasn’t listening. Anyway, nice chatting with you…
To digress for a moment.
Oh god, if you really do exist, prove it and take me now
I used to write often. Ever since I began work on Oath many, many moons ago (even before that: I worked on a Roman themes game for months, and then scrapped it to make Oath) I’ve dropped creative writing altogether. I’ve since picked it back up. I wrote one scifi short story that I entered in two contests, and boy let me tell you…it’s gone absolutely nowhere.
You don’t say
I’ve recently finished another scifi short story. Since they’re not really seeing the light of day right now, I’m going to give them both another extensive edit and polish. Then, I’m going to subject myself to the cold, dark tendrils of the Internet. I’ll likely create another site to host them on, but I may also add them to some of the popular writing share sites (wattpad, writing.com).
My favorite part of your stories is when they’re over *hint hint*
Button Shy Games is challenging board game designers with creating a card game using only 18 cards that all must be identical.
I’ve got a few ideas that I’m floating around and playtesting. I don’t think I’m going to be able to get one finished in time to meet their deadline but the exercise has been great. Being able to design a lo-fi card game, print and craft the physical version, then playtest it and organically tweak mechanics all within the span of an hour has been exhilarating.
Whether I can finish the ideas in time for the contest or not, I’ll likely create print and play versions of them as a free download.