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Nine Muses design journal (Jan 25, 2022)

Version 1.0 of Nine Muses is here!

I’ve only been able to playtest this against myself, so I’m looking for feedback from others on the general gameplay, tension, and fun in this.

I have some sample art. This is WIP as well as I’m still experimenting with an art style, so it’s subject to change!

Terpsichore card sample art

One open mechanics question: How do I make muses being called to you—specifically the Knowledge “locking” mechanic—more dynamic while maintaining balance?

Right now, you drop Knowledge (resources) on a muse to “purchase” them. This gives you an advantage in the action economy AND a stable action—you don’t have to draft that muse anymore and worry about it being taken. A part of this process is that you place Knowledge on the Muse Card and it stays there, locked. This allows you to keep resources safe for a higher end game score. The issue I’m seeing, though, is your Muse is worth the same amount regardless: the VP on the card + resources “locked” on the card. I’ve got to think through this a bit more…

By Neutrino Burrito

A writer and game designer currently hiking through the beautiful Pacific Northwest.

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