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Blog Game Design Games Nine Muses

FINAL UPDATE: Nine Muses is Contest Ready! 🥳

After doing final playtests, performing a few balance tweaks here and there, and making final changes to the design for readability and consistency, I’m proud to say that Nine Muses is finally Contest Ready! That means that the game is in a finalized state in terms of design, assets, and rules—although I can still make changes if I find a typo somewhere.

Yay! Wish me luck. 🤞

Helpful Nine Muses Links:
Playingcards.io room
Print and Play PDFs
Otherworld Games Page
Board Game Geek WIP Thread
Main Board Game Geek Contest Thread

Here’s the Gameplay Demo Video:

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Games Lingua Franca

Lingua Franca Demo

Hi Otherworldly Beings,
I made a quick rundown of setup and gameplay for Lingua Franca. Check it out!

Categories
Games Nine Muses

Nine Muses Demo

Hi Otherworldly Beings,
I made a quick rundown of setup and gameplay for Nine Muses. Check it out!

Categories
Blog Game Design Games Lingua Franca

Lingua Franca design journal (Mar 8, 2022)

Major update to Lingua Franca!

After reviewing feedback from playtests performed by myself and others, I’ve made an update to Lingua Franca to add more zest to the gameplay while preserving the theme and spirit of the game. The base idea is the same: People work together to pick out the correct mission and achieve 3 successes while avoiding 3 failures using only Language Cards as clues.

PnP files: Download the Lingua Franca PnP
Digital version: Playingcards.io

Changes to the game include:
• It’s now a 2-4 player game (Formally, only a 2-player game)
• Illustrated Mission Cards with more robust mission depictions (No more icons, which makes for a more challenging experience)
• Improvements to layout and general design (Card backs are closer to the final design)
• A digital version available on Playingcards.io to play for free!

Categories
Blog Game Design Games Lingua Franca

Lingua Franca design journal (Jan 24, 2022)

With Lingua Franca 1.1, I’ve made adjustments to allow for more icon cards. There are now 24 icon cards, with an expanded grid of 12 icon cards in play at a time. I’ve also made a Google Sheet of all the words. This helped me eliminate duplicates and randomize the words that appear on the cards a bit more. The rules have been updated with a new “locator” card mechanic. Also, I added card backs, although everything is still low res as I work through iterations.

I’d like to thank @kevinplaysgames for the locator card idea. With that, I was able to finally make use of the icon card backs and increase the number of icon cards in play. Neat!

Full disclosure, I haven’t had a lot of time to do full playtests on this. With the additional icons in play, I don’t know how difficult it’s going to be. I’ll be looking to tweak the word cards quite a bit to make the game balanced while still offering a challenge.