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Announcements

April Updates from Otherworld Games

Hello Otherworldly Beings,

Happy April! I’ve got updates on Color Space:

  • I’ve set a Kickstarter date (Nov 2nd)
  • The Tabletop Simulator version will be out soon for FREE; early access to newsletter subscribers
  • Physical explorations of Color Space are coming along nicely

Before we get to it, I want to mention that the best way to receive instant notifications on milestones and monthly updates for Color Space is through the Otherworld Games Monthly newsletter. If you’re coming here FROM the newsletter, please accept my apology for asking you to do something you’ve already done—and thanks for being a follower of the Otherworld Games Monthly newsletter! I may even have some goodies in the works for newsletter followers 😉

Color Space Kickstarts November 2nd

That’s right, I’m finally in a place to set a Kickstarter campaign date. I want to keep in mind that the Kickstarter launch is NOT the same thing as the publish date. It will take more time to finalize everything, work out shipping, and all that good stuff after the campaign—assuming its success. (Don’t think about failure; don’t think about failure; don’t think about failure…)

I don’t yet have things like per-unit pricing, other merch, or stretch goals worked out yet as I’m still working on material design for the game. I’m focusing on Color Space first and foremost before expanding out to commit to a bunch of other merch and goals. One thing I’ve been toying around with is a poster, take a look and let me know what you think:

More updates on Kickstarter specifics as soon as I have them!

Color Space for Tabletop Simulator will be out SOON

The first iteration of Color Space for Tabletop Simulator will be out in the next few weeks—free of charge. People who join the newsletter will get early access to this, with instructions on how to download and install it. Note that you must have Tabletop Simulator to play.

Someone’s about to score two diamonds (their choice) from the 3 purple + 2 orange path
Close-up of the same path—a player could instead treat this as a 3 orange + 2 purple path (but can’t combine them or score from both paths on their turn)

I don’t have a release date yet, but I’ll send an email out to everyone once it’s ready. Expect that to happen in the next few weeks as we polish it up a bit. Thanks for your patience on this.

Physical Iterations of Color Space are Looking Great!

I’ve been working with The Game Crafter to deliver a beautiful physical version of Color Space. It’s not only important for me to deliver a beautiful game, but a game that feels satisfying to play. And it must be durable!
We have two different main styles of Color Space in these photos:

  • On the left in each photo is an epoxy style (similar to dominos or Hive tiles)
  • On the right in each photo is an acrylic inlay style held together with tough cement glue
  • In the middle is a wooden prototype we’re exploring that we may offer at a higher backer tier

To be clear about these tests, an engineer at The Game Crafter left them in a rock tumbler for hours—they survived with a few scratches. The engineer then threw them at walls and the floor—probably taking some aggression out from me bugging them with all my requests for different prototypes and tests—and eventually the acrylics broke.

The pros with the acrylics are that they have a unique look which more closely matches the color scheme I want for Color Space, and it’s easier to maintain color consistency with the pieces. The cons are that they’re less durable.

The pros with the epoxy are that it’s durable as all hell and feels a bit smoother to hold. The cons are that it’s more difficult to get the colors right, and there may be more color variance in the design from unit to unit.

What’s next for Color Space?

Once I can settle on a decent physical version of the game, expect gameplay videos and trailers! Also expect a call for more playtesting—right now I’ve been playtesting with smaller groups of people—as the Tabletop Simulator version becomes more available.

That’s all for now.

See you later, Otherworldly Beings…

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Announcements

New Site, Who Dis?

Quick update for everyone who has followed my board game development diaries over at underthetabletop.com. I’ve rebranded myself! With a new site, comes a new me. I’m going to discontinue (or at least tone down) my inner critic interjections in my articles.

You can’t get rid of me that easily

I’m also going to soon be releasing a couple of quick print and play card games in the coming weeks. These games are designed to be short, 2 player games. I want to change some theme and design on them first before releasing them. They’ll both be free of charge!

Why would people want to print something out on fresh paper that is already trash?

I’ve also completely redirected all underthetabletop traffic here. You’ll see updates on news, access to the games that I develop, and other good or at least ambivalent stuff here at Otherworld Games from now on!

Otherworld Games? Because everyone wishes you were on another planet and couldn’t talk to them? Ha! Am—Am I right?

I’m also working double-time on playtesting and creating artwork for one of my longer projects, Oath. It’s a working title, and I’ve recently noticed that another company took the name recently…so I’ll definitely need to figure out another name. Trademark names if you like them—lesson learned.

W—Well that was a dumb move, dummy! Get it? Because you’re dumb? Please stop ignoring me

Soon, I’ll have information on how you can download the free print and play games. I’ll have another mailing list and some feedback forms up. I’m going to be pushing the playtest circuit harder this holiday season on into next year for Oath. Of course, I’ll document my process along the way. I’m eager to get these things out there in front of everyone!

How dare you be this positive! You can’t silence me — I have rights! You can’t just block me out like this! I’m lonely

I’ve got some fun stuff on the way. Some before the end of the year, some well into summer of next year, some I can’t even fathom yet. Are you excited yet? I’m excited. I know I have literally nothing to show you except old print and play links…but I’m getting there. Bear with me! And thank you all for your support.

Categories
Announcements

I’ve been quiet for a while — here’s what I’ve been working on

Apologies for flying under the radar for so long. I’ve had my head down, working on a lot of projects. Some of these are board games, some are me attempting (poorly) to get back into creative writing.

Here’s what I’ve been working on:

  • Based on playtest feedback and my personal vision, a revitalized version of Oath
  • Trying to pull my head out of my ass about promoting my game and building a emailing list
  • Editing two short stories, of which I’m thinking of starting another site to give them a home
  • Playtesting some ideas for the Button Shy Games 18 identical card game challenge (if you’re interested, you still have a week to submit something)

I think that about sums it up. Settle in, this is a long one.

Thanks for the update — now I’ve gotta run

Let’s talk about Oath first: My last post went on about how much I got my ass kicked, both losing the game and having it torn to shreds. That was the greatest thing to happen to Oath to date. Now I’ve really taken all of this to heart while (trying) to remain emotionally distant.

Images below contain placeholder artwork and are farrrr from final.

Here’s a high level of the flow of the game now:

  1. You play as a character with hidden win conditions (your Oaths) that you can fulfill in any order. After fulfilling your first Oath, you must reveal your character.
  2. You and other players are given one of four different types of crisis at the beginning of the round.

    Screen Shot 2019-09-22 at 1.58.01 PM
    Different crisis types, from left to right: financial, civic, natural disaster, military
  3. You all collect Influence cards in accordance with Education and Wealth stats that you build up through various actions in game. (There’s also a Reputation stat that you’ll need to use guild abilities and gain benefits.)

    Screen Shot 2019-09-22 at 1.46.35 PM
    Player mat that represents your various stats. You must balance your Debt to Equity ratio of Wealth, which determines the max amount of Influence you may draw at the beginning of the round. Education represents how much of each type of Influence you may draw. Reputation is needed for to use guild abilities.
  4. Players vote with any number of their Influence cards on how to resolve a crisis. There are now four different types of Influence, as opposed to the original eight.

    Screen Shot 2019-09-22 at 1.56.45 PM
    The four different types of Influence that you use to vote on crisis outcomes
  5. Cards are shuffled and drawn one at a time until the draw limit is reached. (Starts at twice the number of players and increments one higher each round to a max of 20.)
  6. As cards are drawn, players can cancel out a vote (discard an Influence to cancel out the drawn Influence), which doesn’t count toward the draw limit. Canceled out Influence can’t be blocked.They can also replace an Influence, which does count toward the draw limit. Replaced Influence can also be replaced or canceled, though!

    Screen Shot 2019-09-22 at 1.46.49 PM
    Cancelations and replacements aid card
  7. Once the draw limit is reached, count the votes. Highest amount of Influence wins and players take actions in accordance with how the crisis was resolved.
  8. Here’s where it gets interesting: Crisis outcomes affect the four guilds in the game, not the players directly.

    Screen Shot 2019-09-22 at 1.46.59 PM
    Track active crisis, draw limit (ignore “vote limit”), and see all resolution outomes

    Screen Shot 2019-09-22 at 1.46.17 PM
    The Nation: track national Wealth, Injustices, Threats, and Education levels (all based on guild agendas). All of these are changed as a result of crisis outcomes and various other player initiated actions during the game

    Each guild has their own agenda. These actions may help or hurt you. It’s your job to exploit them or try and stop them. Join guilds to take advantage of their benefits and use their unique powers.

    Screen Shot 2019-09-22 at 1.46.30 PM
    Not finished yet and super messy, but here’s an example of some of the things you’ll need to balance when you join the Freedom Fighters. Depending on whether you want Education, Reputation, or Wealth; Corrected Injustices or forgotten ones; or various other things, you might want to join the Freedom Fighters to help them our hurt them!
  9. The first player to fulfill all of their Oaths wins!

It’s shaping up. I still need to work on the guild abilities. I’m hoping to have a new version to playtest tonight.

If it works, I’m going to hit the road and playtest it with strangers. I’ll also most certainly update my current print and play with the new version of the game.

Wow, so exciting. Will you look at the time, I’ve—

I finally created a mailing list through mailchimp.

I’m still not exactly sure how it all works but if you want to join my emailing list and receive updates on the game, add your email address through this form(I promise not to spam you with anything but these diary updates and other tidbits about the game.)

That’s awful. Or great. Full disclosure, I wasn’t listening. Anyway, nice chatting with you…

To digress for a moment.

Oh god, if you really do exist, prove it and take me now

I used to write often. Ever since I began work on Oath many, many moons ago (even before that: I worked on a Roman themes game for months, and then scrapped it to make Oath) I’ve dropped creative writing altogether. I’ve since picked it back up. I wrote one scifi short story that I entered in two contests, and boy let me tell you…it’s gone absolutely nowhere.

You don’t say

I’ve recently finished another scifi short story. Since they’re not really seeing the light of day right now, I’m going to give them both another extensive edit and polish. Then, I’m going to subject myself to the cold, dark tendrils of the Internet. I’ll likely create another site to host them on, but I may also add them to some of the popular writing share sites (wattpad, writing.com).

My favorite part of your stories is when they’re over *hint hint*

Button Shy Games is challenging board game designers with creating a card game using only 18 cards that all must be identical.

I’ve got a few ideas that I’m floating around and playtesting. I don’t think I’m going to be able to get one finished in time to meet their deadline but the exercise has been great. Being able to design a lo-fi card game, print and craft the physical version, then playtest it and organically tweak mechanics all within the span of an hour has been exhilarating.

Whether I can finish the ideas in time for the contest or not, I’ll likely create print and play versions of them as a free download.