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Games Lingua Franca

Lingua Franca Demo

Hi Otherworldly Beings,
I made a quick rundown of setup and gameplay for Lingua Franca. Check it out!

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Lingua Franca design journal (Mar 8, 2022)

Major update to Lingua Franca!

After reviewing feedback from playtests performed by myself and others, I’ve made an update to Lingua Franca to add more zest to the gameplay while preserving the theme and spirit of the game. The base idea is the same: People work together to pick out the correct mission and achieve 3 successes while avoiding 3 failures using only Language Cards as clues.

PnP files: Download the Lingua Franca PnP
Digital version: Playingcards.io

Changes to the game include:
• It’s now a 2-4 player game (Formally, only a 2-player game)
• Illustrated Mission Cards with more robust mission depictions (No more icons, which makes for a more challenging experience)
• Improvements to layout and general design (Card backs are closer to the final design)
• A digital version available on Playingcards.io to play for free!

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Blog Game Design Games Lingua Franca

Lingua Franca design journal (Jan 24, 2022)

With Lingua Franca 1.1, I’ve made adjustments to allow for more icon cards. There are now 24 icon cards, with an expanded grid of 12 icon cards in play at a time. I’ve also made a Google Sheet of all the words. This helped me eliminate duplicates and randomize the words that appear on the cards a bit more. The rules have been updated with a new “locator” card mechanic. Also, I added card backs, although everything is still low res as I work through iterations.

I’d like to thank @kevinplaysgames for the locator card idea. With that, I was able to finally make use of the icon card backs and increase the number of icon cards in play. Neat!

Full disclosure, I haven’t had a lot of time to do full playtests on this. With the additional icons in play, I don’t know how difficult it’s going to be. I’ll be looking to tweak the word cards quite a bit to make the game balanced while still offering a challenge.

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Blog Game Design Games Lingua Franca

Lingua Franca design journal (Jan 18, 2022)

The concept of Lingua Franca started when I got into social deduction and party games a few years ago. I had an idea for something that imbued the spirit of Mysterium but had a bit of the word association of Codenames.

I initially wanted to add a deck-building element where you can play words in interesting combos. This contest was the excuse I needed to try something like that out. It didn’t work. Cards were too busy and players were hamstrung by not having the right suit to play certain words. A week ago, I got rid of the deck-building elements and stuck with a simple limited communication concept. Someone draws an icon card and they have to get their ally to guess the matching icon card by communicating through word cards. A word card has three words on it, and the player can only tell their ally how many of those words relate to the icon card but they’re not allowed to state which ones.

I playtested that version, which is the version available right now. It worked! Most importantly: It was fun!

My next steps are to turn the “icon cards” into “illustration cards” and improve the graphic design and artwork of the cards across the board. I also have some ideas for how this game can be played competitively with teams or still cooperatively with an increased player count. I’m also itching to playtest a variant where players take turns: One draws an icon card and the other guesses the matching card, then they switch roles next round.

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Blog Game Design Games Lingua Franca

Introducing Lingua Franca

Hello Otherworldly Beings!

I’d like to announce a fun project I’ve been working on for the past month. Lingua Franca is a 54-card co-op game with 2-4 players. You play two different alien species sent on a diplomatic science mission but there’s one catch, you barely speak one another’s languages! Can you create a Lingua Franca to succeed together in your missions?

This game has been entered in a 54-card game design contest. Check out the Board Game Geek thread with design log details, as well as info on how to play Lingua Franca. (PnP files and a digital version are available!)