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Blog Game Design Games Nine Muses

FINAL UPDATE: Nine Muses is Contest Ready! 🥳

After doing final playtests, performing a few balance tweaks here and there, and making final changes to the design for readability and consistency, I’m proud to say that Nine Muses is finally Contest Ready! That means that the game is in a finalized state in terms of design, assets, and rules—although I can still make changes if I find a typo somewhere.

Yay! Wish me luck. 🤞

Helpful Nine Muses Links:
Playingcards.io room
Print and Play PDFs
Otherworld Games Page
Board Game Geek WIP Thread
Main Board Game Geek Contest Thread

Here’s the Gameplay Demo Video:

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Games Nine Muses

Nine Muses Demo

Hi Otherworldly Beings,
I made a quick rundown of setup and gameplay for Nine Muses. Check it out!

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Blog Game Design Games Nine Muses

Nine Muses design journal (Mar 10, 2022)

Balance tweaks have come to Nine Muses!
After a few playtests, some problems arose:
• Some players noted that it was difficult to see some iconography due to a lack of contrast between icons and background art
• There were some instances where a Muse couldn’t be released as players couldn’t get the proper resource
• There wasn’t enough distinction between resources (Why do I care about craft vs science vs ethics?)
• There was at least one instance where I had accidentally created an “infinite loop” of stealing that could only be broken by players doing something that wasn’t to their benefit to break the loop for everyone
• Some Muses were too highly favored over others due to their market gains
• It was missing a certain “je ne sais quoi?” that could take it from a good game to a great game

So how did I solve these issues?
• Special abilities! Poetesses don’t just give you victory points! Each Poetess has one unique ability that players can take advantage of as long as they have the Science
• I carved out some mechanical importance for each resource: Craft is best for changing the board up but VP turn in is low; Science is the only way to use Poetess abilities and has decent VP turn in, but it’s harder to hold on to; Ethics is the rarest resource but has a HIGH VP turn in compared to the others.
• I added a white stroke to the icons to make them stand out more against the background
• Slight tweaks to each Muse’s marketplace to ensure that players can get Craft with every Muse

Both the PnP & Digital have been updated. Let me know how these changes fare as you call upon the muses!

Rules
PNP Files
Playincards.io room

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Blog Game Design Games Nine Muses

Nine Muses design journal (Mar 1, 2022)


Let there be art! I’ve added art and improved the overall graphic design of the Nine Muses cards. Also finally have a banner. (Displayed as featured image.) No changes to core gameplay. Art has been added to both the PNP and the playcards.io versions of the game. I’ll keep improving the art over time. Mainly, adding more detail to the clothing with patterns and such.

Rules
PNP Files
Playincards.io room

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Blog Game Design Games Nine Muses

Nine Muses design journal (Feb 21, 2022)


After working through several playtests and toying with digital platforms, I’ve updated Nine Muses with new rules and it’s now available on playingcards.io!

Rules
PNP Files
Playincards.io room