Hello everyone, it’s been a minute! Sorry for not posting in a while. I am, as we all are, navigating the virus and other passion projects. (I’m working on a creative writing career—go figure.) Now, my project has entered a phase where I’m playtesting the same build heavily to make sure that it’s balanced. This is important to a strategy game. Both players should be on the same playing field and players executing a fun move shouldn’t be defeated by random chance.
Every game—not just strategy games—needs to make sure that a particular player doesn’t have an unfair advantage. Sometimes this could mean that designers might need to tone down the benefit of a mechanic. You can sometimes have an unfair advantage just by being the starting player, though. I aim to make sure that isn’t the case in A Colorful Game.
I’ve got four things on my plate right now for A Colorful Game:
- More balance playtesting
- Design for physical game assets
- YouTube tutorial video
- Tabletop Simulator version (with scripting)
The bottom two items are still in their infancy, and I don’t have much to show for them. As for the top two:
More balance playtesting

I’ve been rigorously playtesting with my wife or sometimes playing against myself. It’s coming along smoothly. My big worry right now is that there’s a first player advantage. More testing will see if that’s the case.
Design for physical game assets
I’ve been wanting to make the components out of wood for the longest time. But I’m warming up more and more to the idea of making them out of resin (similar look and feel to modern sets of dominos). Resin is typically heavier than wood, and may have better longevity. Also, resin is typically less expensive to manufacture and generally easier to work with. The difference would mean more rounded corners as well versus wood. Here’s a quick side-by-side.

The differences might look minor in Illustrator, but they’ll feel major when holding the physical components. I’ll still stand by my love of wooden components though. I just think they look neater and more unique.
Anyway, that’s it for now. Until next time!